Tutorials.pythonRotate#
Rotating 3D voxel animation#
from https://gist.github.com/mtesseracted/62ba9204d5fd3bb952c830c923c1b321
Demonstrates using ax.voxels
with uneven coordinates
- create_face(voxels, side, facestr)#
Change voxels to True for cubes corresponding to ‘#’ symbols in facestr on the side specified
- Parameters:
voxels (3D array of bools)
side (string representing the constant face)
facestr (string with '#' representing true and) – rows seperated by newlines
- explode(data)#
Make a new grid where the original grid is every other point in the new grid, starting at the third point. Also add an extra padding row/col when a dimension is even to prevent gaps in the middle when viewing that dimension face on.
- Parameters:
data (3D np.array of coordinates)
- voxel_face(corns, dm, nf, offst=0.0)#
Grab the corner coordinates of one voxel face
- Parameters:
corns (np.indices array of corners for one voxel)
dm ((dimension), values can be 0(x), 1(y), 2(z))
nf ((near/far face), values can be 0(near), 1(far))
offst (how much to offset the face size, also offsets at) – 1/10th that amount in the perpendicular direction